So I've been working on a bunch of different projects lately.
First, I assembled Storm Strider #2, now I need to start painting it. I'm waiting on one last model before I start painting the Storm Guard.
I've been working on new forest templates and small ponds for my events.
A shot of my painting table and my new Kitty who jumped up on the table just as I shot the photo.
Finally I did some minor Conversion work on my Cyclone, chopping the lower arms off at the elbows and pining them in a more aggressive stance. I'm really happy with it, I actually want to play with the model now.
Welcome to the Ninja Hut, a Blog dedicated to Gaming. I'll mostly focus on table top war gaming, but from time to time I'm sure I'll mention video games, movies, or massively multiplayer games. Currently I'm playing Warmachine and Hordes. For Warmachine and Hordes, I play Cygnar, Cryx, and Trolls. Currently I'm focusing on Cygnar.
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Monday, August 29, 2011
Wednesday, August 24, 2011
Cryx photo Update
After my last Cryx photo dump I realized I hadn't really been sticking to my color scheme so I thought I'd zazz up some of my older paint jobs. I'm pretty much done with the Warcasters, while the jacks need cleanup and detailing.





Bonus Silas and Runewood! These are very much works in progress, but fine for the table top.


Saturday, August 13, 2011
Still loving the Storm Strider
It's really digging the Storm Strider as I've gotten more experience with it.In my last game it survived a Full focus Stormclad's charge (he didn't get base to base so one got two swings before being repulsed out of melee), then fried it good with boosted damage rolls before Epic Striker finished it with one hit. A big part of what makes the Strider so good to me it how people don't want to attack it or if they do go out on a limb but fail to alpha it, they get punished. It's just a versatile model that seems to always have something relevant that it can do.
A lot of different casters bring different tricks that really help it out. I love it with Darius with his repair ability (but his feat doesn't work on it) and his Crane. The Crane is a place effect so it works on the Strider and it's a place "with in" 1", but not "completely with in". So this allows you to place the Strider almost 6"s away, it's like a triple telekinesis. With Epic Haley, you have Temporal Acceleration, Telekinesis, and Defection to buff you Strider. Epic Nemo gives it Polarity shield which greatly increases it survivabilty and it's 360' on the Strider too. Caine can Snipe it and give it some Deadeye love, while prime Haley has Temporal Barrier, Arcane shield (although you should always have Jr. in the same list as the strider anyway), and her Feat. I'm really looking forward to using the Strider with Siege and it should rock the house on his feat turn and clever use of explosivo can up the carnage you first blast causes each turn.
A lot of different casters bring different tricks that really help it out. I love it with Darius with his repair ability (but his feat doesn't work on it) and his Crane. The Crane is a place effect so it works on the Strider and it's a place "with in" 1", but not "completely with in". So this allows you to place the Strider almost 6"s away, it's like a triple telekinesis. With Epic Haley, you have Temporal Acceleration, Telekinesis, and Defection to buff you Strider. Epic Nemo gives it Polarity shield which greatly increases it survivabilty and it's 360' on the Strider too. Caine can Snipe it and give it some Deadeye love, while prime Haley has Temporal Barrier, Arcane shield (although you should always have Jr. in the same list as the strider anyway), and her Feat. I'm really looking forward to using the Strider with Siege and it should rock the house on his feat turn and clever use of explosivo can up the carnage you first blast causes each turn.
Friday, August 5, 2011
Bay Area Open tournament report or Strider-krieg!
While I judged during Saturday’s 50 point Steamroller, I played in Sunday’s 35 point Steamroller. Here is my story.
I played two lists, a Darius and a E-Haley list. Both used the Storm Strider to achieve ranged supremacy and both casters added something big to the Striders effectiveness.
Here are the lists.
Army Name: Darius
Cygnar
35+5 points, 12 models
Captain E. Dominic Darius +5 points
* Hammersmith 8 points
* Ironclad 7 points
* Thorn 8 points
* Squire 2 points
Journeyman Warcaster 3 points
Captain Arlan Strangewayes 2 points
Storm Strider 9 points
Stormsmith Stormcaller 1 point
* * *
Army Name: EHaley 35
Cygnar
35+5 points, 19 models
Major Victoria Haley +5 points
* Thorn 8 points
* Squire 2 points
Journeyman Warcaster 3 points
Storm Strider 9 points
Stormsmith Stormcaller 1 point
10 Sword Knights 6 points
* Sword Knight Officer & Standard 2 points
** Centurion 9 points
Round One: I played a Retribution player running Ravyn, with a Chimera, Invictors Marshaling a Griffon, Full Mage Hunter Striker force with UA, Stormfall, and Battle Mages. I think he had a Arcanist or two. This Army was gorgeous and had a sweet Diorama display with a little water fall and river. I wish I took pictures on Sunday, but I was more focused on the Tournament. Anyway, I should have lost this game, I played horrible, I choose my Jack heavy list to fight MHSF and also forgot to deploy my Half Jacks. (I forgot to pull them from my figure case and had a Judge run out to my car to get them). However as bad as I played, Darius is a tank and my opponent was an old MK1 player that knows how to bring the pain, but not in MK2, so I was able to slowly take him apart once he started to make small misplays. Also the Storm Strider was able to wreak Havoc on his Mage Hunters once I started to arc into half jacks that ran up to the MHSF. I was able to have my Hammersmith fight his way deep into his army, getting the caster kill. Darius’s Feat allowed my jacks to recover mid game (although Thorn got alpha’ed turn two).
Round Two: I played E-Haley here aginst a Cryx player using P-Denny, Nightmare, 2 Defilers, Machine Wraith, Tarterus, full Bane Knights, Min Mechthralls, Necro Surgion, and some other stuff, maybe a War Witch or Skarlock.
The Storm Strider was MVP here, with Haley casting Deadeye, Temporal Acceleration and sometime TK on it, it was everywhere doing everything. Thorn charged into the Knights, letting Haley Arc a arcane bolt into the Machine Wraith, then the Sword Knights pronto up the Arcane shielded Centurion. While the strider spat out lightning death.
The Strider was able to survive a charge from Nightmare, but got fully loaded on power tokens. He was then TKed, Dead eyed and Accelerated to walk up to Denny and blaster her off the table. I think that six man Mechanithrall was pretty amazing, as I killed like over 12 Mcthralls that game. Overall, Haley’s Feat on turn two and the Strider shooting every turn allowed me to really take his army apart before he could do much damage.
Round Three: I played a Nemesis of mine, Benjamin from Oakland. We first meet at Kublacon and later at we battled at Lock and Load in the Iron Arena. He was running a Khador list with P-Vlad. Ben’s a great guy and a fun opponent that brings an A game. His list was something like P-Vlad, Spriggan, Behemoth, Gun Carriage, Widow Makers, Man Hunter, and Dragoon. Maybe some other solos I’m forgetting like maybe a War dog or the Gobber. I think I won initiative and started of with my Strider being craned by Darius (it’s a place with in 1” effect, so my Strider was getting a 6” placement effect going) then Rolling up and shooting up the Gun Carriage some and arcing around a bit doing little of then chunking away at the Carriage. The rest of my team moved up to scenario objectives and held ground. Thorn was able to charge and finish of the Carriage on Turn two and Disrupt the behemoth, the Strider was craned again and now was able to shoot up the Widowmakers. The Hammer smith was able to charge the Behemoth, but lacking much focus slapped it around some then launched him towards vlad. When the Hammer Smith advanced after the slammed Khador jack, this triggered the Dragoon who charged the Hammer smith. This caused an odd cluster as the behemoth ended up battling Thorn while the dragoon tried to punish the arcane shielded hammer smith. The Spriggan tried for an assassination run on Darius but was about a half inch short on the charge, this last move left both scenario objectives uncontested and in my control and I won on Scenario on my turn. This was a very hard fought game, once again tough jacks with Armor buffs can often survive long enough for Darius’s feat to give them a back breaking full heal.
The only Pictures I took on Sunday where the set up for the championship game.
Round Four: I played Darius again. This time I played against E-Severius’s Menoth cannon brigade. Severius was being played by Brandon from the Central Coast. He got fastest caster kill yesterday aginst E-Graspy with a bulked out version of the list I had to fight.
I think it was E-Sevi, 2 Reckoners, Vanquisher, Blessing of Vengeance, 2 Vassals, Book, Full Choir and Wracks. His plan was simple, shoot my warcaster a lot. I went second and he advanced towards my army, the only real terrain was a huge 5’ or 6” wide building between us, so he advances with his army ready to flow around the building but using it to protect his caster some and anchor his jacks. My first turn Darius did spells and Craned the Strider up 6”s, then it walked up 5” and killed a Vassel and 4 out of 6 Choir. The Ironclad played body guard for the Strider. The Hammersmith and Thorn cover the other side of the building. A Storm smith runs up the the corn of the building, out of LOS. His Turn, he focuses only on my caster, having his Arc node cruse up to blast me with a Hexblast, but getting stopped because he walked into the Storm Smith’s melee reach. Reckoner 1, get’s Choired and with 3 focus, assaults up and shoots Darius for 11 point, then the Vassal gives it a second show that does 4. The Vanquisher also shoots under Choir but does minor damage. The Second Reckoner can’t get Los so shoots my Iron clad or something. My Turn, I mistakenly advance the Storm Smith to engage all his jacks, but the Blessing then triggers his defensive strike and kills him. The I allotted 2 Focus to the Hammer smith, but Screwed up my LOS for the Strider, meaning the only real target was the Reckoner near the Vanquisher and Blessing, this did some decent damage (7or 8 points overall) but did jack on the electro leaps. The Hammer Smith charged the Reckoner and unfortunately scrapped it with it’s chain attack, and didn’t get to use beatback to engage the other two jacks, so never got to spend the two focus I allotted. I had Thorn charge the other Reckoner and disrupt it. I killed his second Vassel, somehow, but can’t remember if it was from the Storm Strider or something else.
His Turn, he goes for my caster again and managed to kill him by a point or two. If I have camped one Focus instead of allotting to the Hammersmith, I would have survived and I could have crushed what remained of his army, but blessing Defensive Strike opened a hole in my defenses I was hoping he’d have to waste activations to remove and the Hammersmith not getting beat back form a Chain attack because it’s not a normal attack also threw off my plan. It was a nail biter of a game for both of us. Darius almost pulled it off, with craning the Strider around allowing for incredible range and aiming options. Also Darius is a beast to bring down, If Sevi hadn’t been aggressively knocking Arcane shield off with Hex blast, He wouldn’t have died. Brandon was a great opponent and he told me he had over 50 matches with this list, so I think he deserved it more then me with maybe 5 games with my list before the tournament.
I had a blast at the Bay Area Open and I want to thank Tyson, Johnny, and Mike Z for helping to run it.
Monday, August 1, 2011
Bay Area Open!
This last weekend I went to the Bay Area Open, on Saturday I was a Floor Judge and I played in the 35 point Steamroller on Sunday. I'll write up a proper report on my play experiences and how Darius + Strom Srider = Win, later this week. This is mostly a Photo dump.
Here is a list of the number of players per Faction that showed up
4 Khador
3 Cryx 3 Trollblood
2 Retribution
1 Menoth
1 Cygnar
1 Legion
1 Skorne
1 Cygnar
1 Legion
1 Skorne
These photos are of the 50 point Championship game on Saturday.
Brian E.'s Trollbloods vs. Bryan C.'s Khador
The Borka's Horde only had one warbeast a Dire Troll Mauler.
Epic Sorcha lead the Khador warhost.
The game was very hard fought, with wave after wave of Trollbloods crashing in the Khador line.
Bryan managed to win on Control points.
Friday, July 29, 2011
Cryx Wraith Engine and Scaverous


I'm not sold on the look of the Wraith Engine, the colors just don't work for me. Otherwise, I like the model, with the exception of the warped pipes on the carapace not lining up with the first smoke stack on it's back.
I'm paining these Cryx are for a friend. So they are not my normal cryx colors
Bonus Hammersmith!
Wednesday, July 20, 2011
Storm Striding, my experience with the new Cygnar battle engine.
I was lucky enough to attend Lock and Load this year and managed to pick up the Storm Strider a month or so early. I build the Strider at the show and then played five games with it at Lock and Load. Once I got back, I've averaged 3-4 game a week and I think out of those I've played two or three games with out the Strider. So I'm well over a dozen games with it and probably very close to 20. So after all those games, here is my assessment of the Storm Strider.
First I'll layout my overall feel for it and then drill into some of the details. I really like the Strider, it's a Firepower asset that really adds something to Cygnar that it's been lacking, a strong mobile firebase that's not a focus hog. It's Mobile with Pathfinder, long ranged, has several accuracy tricks to make it very versatile on how it spends it's firepower, and is a pain to kill for a lot of units/models. However it's fragile to powerful Melee units, Reach jack/Beasts, and can have problems dealing with Jacks, Beasts or Casters.
In most the Games I've played the Strider, it's great at sitting in the back field and blasting away. I've been very impressed with it's Lightning Generator's electro leaps and the weapons pow 15. I find I almost always have a good highly dependable play each turn, because it's combination of range, electro leaping, aiming and super conductor. When facing a combined arms force, I can usually target jacks or beasts while picking targets that can have beneficial electro leaps. When facing stealthed targets, it's not hard to run a model up close to shoot and have the electro leaps bounce into the stealthed models. Aiming and Super Conductor can give you a fairly reliable rat 8 and the occasional rat 10. Critical Disruption also adds to it's ranged shock potential. Two shots a turn allows for fairly reliable firepower and a very decent amount of anti infantry firepower.
The Weakness of this unit is also one of it's strengths. It don't use Focus. Battle engines bring an almost jack/beast like battle presence but with out requiring focus, However not being able to reliably boost attack or damage rolls really reins in it's potential against hard targets. The Strider like most the other battle Engines appears to be largely focused on anti infantry and table control. Battle Engines will rarely get a caster kill with out a ton of other support, as opposed to a similar priced heavy jack and 2-3 focus.
The Battle Engine has been very survivable in the majority of my games, having only had it destroyed 3, maybe 4 times, about of my dozen plus games. Once someone shoots it and you gain a power token, I've noticed people stop shooting it, unless they have overwhelming firepower. The repulsor field keeps non reach Solos and jacks/beast from dealing to much damage in an alpha, but does little against melee infantry. Jacks or Beasts with Reach will also almost ignore the repulsor field if they have enough movement to get base to base. Additionally clever placement of models can also anchor a model so it can't be pushed away.
Getting back to Melee Infantry, while they are the Strider biggest threat, they also it's preferred target. It's range and Pathfinder can usually allow it to pound and kite most medium to heavy infantry, while light infantry can be abused by clever use of elector leaps (and some good luck on the D3 rolls). Speaking of Pathfinder, it's one of the things I really value about the strider, as Cygnar is pathfinder deficient as a faction, it's almost invaluable to be able to stick a strider on a flack with heavy terrain and being able to just drive through it. The Strider loves to hang out in Rivers and inside forests that other Cygnar units typical have to maneuver around.
The Strider also offers one other form of table control, it's electro leap. Opponents will often try to control or negate the impact of the elector leap by spreading units out or huddling jacks together so the electro leaps bound among them if they are targeted. This adds a layer of complexity to there turns that can eat up time or cause other mistakes and game play errors. Units that are forced to spread out lose out on alpha striking potential. Huddled jacks allow you to try to outmaneuver or aoe wreak them with things like Black Oil, E-Eiyrss, and other small area debuffs.
Caster wise, I've played the Strider with Constance, E-Haley, E-Stryker, E-Nemo, Siege, P-Caine, and P-Haley. I liked it with Constance, as she tend to take a melee heavy list and the Ranged Support the Strider provides can really help disrupt your enemy and it's electro leaps can really help out with facing super high defense infantry like Kayazy or Iron fleshed Winterguard. With E-Stryker, I run a Stormblade Deathstar and they have some good synergies with the Strider, as the Strider can shoot them easily for Electro leap fun and they can get the +2 to hit on there ranged attack if they are attacking something with in 5" of the Strider. Both Haley's can give it a Third Attack and dead eye, while P-Haley has Temporal Barrier to defend against melee infantry and to make the strider more accurate. E-Nemo was the only caster I didn't like the Strider with, as he can power an amazing ranged offence and I'd rather have spent the points on more jacks or jack support. Siege's feat worked quite well with the Strider's guns if your clever with targeting and abusing the electro leaps. P-Caine can Sniper and Dead Eye it, but he's pretty heavy on the anti infantry himself, so outside large games it might make a P-Caine list over specialized at anti infantry. Overall I think it's getting pretty close to an auto include for me, unless the list really requires the points spent towards a theme/goal.
Overall I'm very pleased with the Strider and the other battle engines I've faced, the Arcantrik Force Generator and Gun Carriage. They all seem to be compelling models with a solid slant towards anti Infantry. While they have a cost similar to a warjack or warbeast, they are with out a doubt easier to kill and with out reliable boosting they lack the explosive damage or highly accurate attacks that Focus provides. The Menoth battle engine does allow for reliable boosts, so that engine probably plays stronger as an anti jack/caster unit.
Tuesday, July 19, 2011
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